![]() The animals make use of the same colouring tricks used with plants in the game where the (moddable) game files define a range of colours to be used to add subtle variety to the range of creatures that you encounter. They’re the work of artist Katie-Beth Tutt who has produced a whole heap of excellent animals to be added to the game now and in the coming months, and she’s also produced the in-game graphics for the other races (orcs and elves) which are also being added before too long. I’m extremely happy with how the animal sprites have turned out. This included reworking what was classed as a “humanoid” type of entity into a more generalised “creature” to cover these cases. So while you wait just a little, here’s what I’ve been working on over the last month, which unsurprisingly is what’s coming in Alpha 8!įirst of all there are now other creatures in the world in addition to dwarves – at this stage only covering a few animals that can be found in the wild. I was hoping to have Alpha 8 released in time for this post but it needs a few more days yet. Primarily this means that combat and content based around combat won’t be in at launch, but will be coming shortly after launch, and there will still be a simplified combat in the form of hunting coming in the next update. This does mean the planned content has been cut back a bit – instead of launching with Alpha 10 completed, the game will be launched up to Alpha 8 instead. ![]() ![]() Welcome to the monthly dev update for King under the Mountain and possibly the biggest news the game will ever have – King under the Mountain is launching to Steam Early Access on November 24th! In an earlier update I mentioned that I was working with a publisher, well that ended up not panning out, so instead this is me entirely self-publishing and this has necessitated moving the release date forward from around February to what is now less than a month’s time.
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